retro game genres that don’t need any more indie loveletters: 2d pixel art platformers, quirky earthbound-like rpgs
retro game genre that DOES need an indie loveletter: point and click adventure games with live action actors superimposed over really bad prerendered cg backgrounds with really comically bad acting and effects and the story and puzzles seem like something written by a crazy person
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me: there are no ‘rules’ for fantasy, and that’s the beautiful thing about it. sure there are staples of the genre, but a creator shouldn’t feel bound by them. the only limits are your imagination!
fantasy game: the health potions aren’t red.
me: you lost me.
gamer tips: don’t waste your pokemon money on clothes!!! buy potions and supplies
me, the second i arrive on an island:

if you don’t buy a new outfit every island than you are playing the game in the most wrong way possible
A Basic Guide to Armor Stats in Destiny 2
For new and returning players (and anyone else who has no idea what the hell is going on) ย
What stats and how many stats you want is confusing as hell.ย Destiny does fuck all to explain things. But never fear this helpful and informative Tumblr post is here. Yes thatโs right Tumblr, your number one source of life changing information and weird fandom ships is here to talk about Destiny 2 game mechanics. ______________________________________________________________

Stats: What are They? What do they do? How can they Help me?
Mobility: The height of your first jump
- non-sprint movement speed - Hunterโs doge Charge time.
High mobility is good for hunters,
particularly if you play around using your doge often. ย Everyone else
can ignore this stat unless you are having issues with a jumping
puzzle or speed running something.
Resilience: The Amount of Shield Health
- Titian Barrier Charge time.ย
Having at least 50 resilience will save
you from getting 1 or 2 shot in some pvp situations. Exotics and
supers that grant you damage reduction scale off resilience.
Resilience usefulness in pve situations for non-Titans is
debatable. ย
Recovery: Health regeneration - Warlock
Rift Charge Time.
Everyone benefits from recovery
regardless of class or build. It is just that good and does not have
diminishing returns. (Also proof that Bungie loves warlocks best)
Discipline: Grenade charge time
Having at lest 30 is good,
beyond that depends on how frequently you wanna blow stuff up with paracausal explosives.
Intelligence: Super charge time
Max Intelligence can be worth it for
high end content (grand master nightfalls, trials ect..) where
getting your super a second or two faster matters. Intelligence experiences significant
diminishing returns after 70.
Strength: Mele charge time
30 is a good starting point
anything beyond that is a matter of how often you wanna do punchy things.
______________________________________________________________
More Stuff Destiny Doesnโt Tell You
- Destiny stats are calculated in steps of 10 to a maxim of 100. As far as the game is concerned having 32 of a stat is the same as having 38. You would have to increase the stat to 40 to see any change from 30. Stats over 100 are ignored.
- Every piece of gear (class items included) first mod slot can be slotted for +10 or +5 of any one of the six stats.

- Masterworking a piece of gear adds +2
to each stat (even on class items).

- All non-class item pieces have at lest 2 of each stat and the most any one piece of unmodified gear can have is of a stat is 30 (exotic armor aside, which occasionally plays by itโs own rules and Iโm to lazy to get into that right now).
- All armor has an elemental type (arc, solar, void, and stasis) each type of gear and element of gear has access to different mods. Itโs worth it to eventually have a full set for each element.

Please ignore the fact that Iโm a cheep bastard and havenโt master
worked a piece of stasis armor yet. (also to lazy to use photoshop to
hide my shame)
- You can change the element of any
piece of armor but it gets increasingly more expensive to do so the
higher energy the armor piece is. Changing the elemental but reducing
the energy capacity to 1 however only costs 1 upgrade mod. Choose
wisely.

______________________________________________________________
What Armor Should I be Keeping, Master Working and Dismantling?
If you are like me you are a
pack rat. ย Vault space is limited cus Bungie might buff a
weapon frame/type/whatever in the future so you need to save that gun
you
havenโt touched in over a year. ย Only keeping the armor you actually
need means you have more room for guns that youโll probably never use.
Hereโs some pointers for deciding what you should and should not be
saving.
- The first thing you should master work is one class item of each element (arc, solar, void, and stasis) this will give you access to most of the element specific mods and you wonโt need to worry about replacing it with a better roll. I recommend using class items you think look neat (and save yourself some synthweave), and or raid armor (if you happen to raid a lot) so you can access to raid specific mods.

-
Just because armor has a high amount of
stats doesnโt mean it has the stats you want. Masterworking something
that has a stat allotment that supports your play style is going to
benefit you more than masterworking something that just has a lot of
stats. That said, for all non-class item
armor nothing under 55 total stats is worth master working.

A low effort meme in MY stat guide? Itโs more likely than you think.
- Both recovery and intelligence mods cost more energy then the other mods. It is best practice to try and reach your desired level of those stats without using mods.
-
Arc armor items have access to a mod
called โpowerful friendsโ which adds +20 mobility and โRadiant
lightโ which adds +20 strength . These mods go in the 4th mod slot
and stack with the +10/5 mobility mobs from the first slot. Having two (or more) pieces of armor with Powerful Friends or Radiant light does not stack. ย But you can both Radiant Light and Powerful friends on
two different pieces of gear and get the stat bonus for both.
New players can buy these mods from Ada-1 (you know the nice sythweave exo lady is absolutely not still salty at the fact her mother was murdered by light bearers after the collapse) as they rotate through her
daily mod offerings (Yah RNG!).

______________________________________________________________
Hereโs the TLDR
-
Masterwork some class items first.
- High recovery and or intelligence armor is most desirable.
- Donโt bother masterworking armor below 55 stats.
- If you want to sweat lord it get one of each element (solar, void, arc, stasis) for each armor slot
- Strength and Mobility have additional stat boosting mods.
_____________________________________________________________
How do I get the GOOD armor?
Iโm not going to suggest sacrificing goats to the RNG gods because I havenโt seen any evidence they respond positively to animal sacrifice. ย You are going to be at the mercy of Destinyโs RNG but there are a few things you can do to tip the odds in your favor (and you donโt even need murder any goats to do so). First lets talk about that RNGโฆ
If you really want to fully understand how stats allotment on armor works you should read this reddit post. Itโs got spread sheets, data mined information, helpful comments, and everything! ย If you donโt care that much then all you really need to know is armor stats are calculated in two groups. Mobility, resilience and recovery is one group. ย Intelligence, discipline and strength is the other group. If you force the game to give you a high amount of one stat chances are the other two stats in that group will be lower.
For example forcing the game to give you a high stat roll in recovery will mean you are probably going to get lower stats in mobility and resilience while intelligence, discipline and strength will not be effected by this because they are in a different stat group.
Currently in the game, there are
seasonal activities that you can pick what stat you want to be
higher. Obviously those will be replaced eventually ย with new seasonal activities so Iโm not
going to do a huge write up on them. There is however some ghost mods that will influence
what stat drops you get.

The ghost mod only allows you to boost one stat but it works rather well to tip the RNG in your favor.
More stats arenโt always better
stats but high stat armor with desirable stats is the dream you and I
are
always chasing, because home ownership is beyond our grasp (am I right
fellow millennials?). ย Bungie feels that high stat armor is anything
55+, the community
considers high stat armor anything thatโs 60+. When I say this
activity will reward you with high stat armor keep in mind Iโm going
off of Bungieโs definition (even though I donโt agree with it) and
not the communityโs (who are absolutely right). ย
Places you can get high stat armor
- Raids
- Dungeons
- Trials of Osiris
- Iron Banner
- Seasonal activities/engram focusing that say they give you high stat armor
- Prime Engrams (because you didnโt have enough reasons for Rahool to disappoint you)
- Probably something else Iโm forgetting. Feel free to yell at me in the comments/reblogs.
So thatโs it! This isnโt everything you need to know about armor and stats, but hopefully itโs enough to get you started and or bit less confused about the whole thing than you where before. But only a little bit.
-ilayas ย
The canon LGBT+ character of the day is
Oryx, the Taken King from Destiny, who is a trans man!
Wanting your oc to be friends with your mutuals ocs is like so confusing do i need to set up a playdate or what







